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Serious game workshop with stakeholders on the future water supply of Lusatia in the context of the coal phase-out and structural change

The water balance in Lusatia is strongly characterised by lignite mining and the associated groundwater elevations. For over 100 years, the water extracted in this way supported the water balance of the region, which is actually characterised by water scarcity, and fed rivers, nature and industry. With the Coal Phase-out Act, this period is coming

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CIB-Café #14 The FuTureSCAPES Navigator – exploring CIB-matrixes through serious gaming

On April 3, 2025, Dr. Wolfgang Hauser and Dr. Wolfgang Weimer-Jehle introduced the Serious Gaming platform “Futurescapes Navigator” developed within the ZuWaKo project. The platform builds upon the logic of Cross-Impact Balance analysis (CIB) (Weimer-Jehle 2006). CIB describes a system as a network of descriptors with mutual cross-impacts, which foster or hinder the development of

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The future of irrigation in the Heilbronn region- stakeholders jointly address potential conflicts already today

How will irrigation water use and governance evolve in the future? Complexity, uncertainty, and potential conflicts will play a key role. The ZuWaKo project , Module B, has spent the last 2.5 years developing a qualitative model that allows to explore challenges, related to future irrigation needs in agriculture and for urban green as well

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CIB Café #13 SBB scenario space 2050+ with generative scenario blueprinting

On February 20, Heiner Kaufmann, senior corporate developer at the Swiss Federal Railways SBB, presented the SBB scenario space 2050. This scenario approach supports the strategy development at SBB, preparing the company to plan for and to adapt to future changes in its contexts. He proposed multiple possibilities to use generative AI in the course

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Fruitful exchange about the ZuWaKo serious game in the stakeholder workshop of module A

The serious game from Module A at the example of a river catchment was successfully tested with local stakeholders in a joint workshop on February 7, 2025. In this workshop, the results and information about the projects and ideas of the serious game were presented. This was followed by the actual game session and finally

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